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On this page
  • Genesis
  • Cocoon
  • Metamorphosis
  • Oasis
  1. Case Studies
  2. Aavegotchi
  3. Governance and Tokenomics

Avegotchi DAO Evoution

PreviousGovernance and TokenomicsNextCarbon

Last updated 9 months ago

Genesis

The first iteration of AavegotchiDAO was launched in tandem with the GHST token distribution event. GHST token holders had the power to vote on increasing / maintaining the funds distributed by the tap mechanism of the reserve to Pixelcraft Studios (the team behind Aavegotchi) to support development. This initial proposal of raising the tap from 50,000 DAI to 100,000 DAI per month passed with 99% approval on 18 October 2020. Token holders did not receive rewards in GHST for active participation in this iteration of AavegotchiDAO.

Cocoon

V1.5 of AavegotchiDAO, known as the Cocoon stage, served as the intermediate point between Genesis and Metamorphosis. The primary focus during this stage was to influence game mechanics.

Its features included:

  • Contract calls made by Pixelcraft

  • No contract upgrades

  • GHST token-based governance

  • Platform: Snapshot/Discourse

  • Rewards: XP for Core Votes

  • Layer: Polygon

There were two types of voting in the Cocoon stage:

  1. Signal Proposal

  2. Core Proposal

Two types of voting

Core Proposals are further subdivided into 3 types:

  • Smol Vote: Quorum of 5%. These votes are intended for small decisions that do not affect the overall meta or value of existing Aavegotchis in any significant way (e.g. introduction of a cosmetic feature, proposal for a marketing strategy).

  • Medium Vote: Quorum of 10%. These votes are intended for decisions that may have some notable effect on the meta (e.g. introducing a new game item, allocating XP to some item or event, changing something about an Aavegotchi that does not affect its rarity score).

  • Galaxy vote: Quorum of 20%. These votes are intended for major decisions that have significant effects on the meta and wider Aavegotchi ecosystem (e.g. a new Haunt, changing something about an Aavegotchi that affects its rarity score).

Metamorphosis

Oasis

Metamorphosis was the second iteration of Aavegotchi DAO, and was charged with managing simple game mechanics of Aavegotchi, such as the total supply of Aavegotchis, adding new collaterals, deciding on their functions, and adding new wearables created by the community. A full list of actions available to perform by the AavegotchiDAO in this phase is available in the section.

Although Aavegotchi DAO Oasis was the final iteration of AavegotchiDAO’s evolution. All decisions related to Aavegotchi game mechanics, mechanics, ecosystem spending, and even smart contract upgrades are voted on by the Aavegotchi DAO. Token holders received rewards in GHST for active participation in this iteration of AavegotchiDAO.

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Governance
REALM
token bonding curve (TBC)